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- nullKomplex (22.04.2022)
- Privát
Projekt: WotLK
Megnyitotta Aerall-Crystalsong - 21.04.2022 04:05
Utoljára szerkesztette: Aithne - 26.04.2022 22:53
Megnyitotta Aerall-Crystalsong - 21.04.2022 04:05
Utoljára szerkesztette: Aithne - 26.04.2022 22:53
FS#40854 - Lich King - Pain and Suffering arc of effect
Arc (or cone? whatever the word) of effect for Pain and Suffering (shown on screenshot, sorry don’t have good enough internet to upload full recording) seems to be way too wide when compared to retail videos.
Videos from testing:
https://youtu.be/C5I-KMZarTw
https://youtu.be/TLYvY6OhTEM
Client data has it as a 25 degree angle.
Well the good news is the platform comes with 45 degree indicators. In the provided screenshot and videos the arc appears to encompass nearly 2 entire slices between notches, meaning it's closer to 80 degrees in practice on Crystalsong.
Master paint as reference for angle.
At this moment it looks like Lich King considers a 25 degree angle from player to player, not from himself like it should be.
Another thought is that he can consider the degree from the player in the middle (player he picks) and take 25 degrees from left, 25 degrees from right.
It should be like: He target player A, consider him as middle of angle, take 12,5 degrees on left | 12,5 degrees on the right. If player B got into this sector (on left or right but 12.5 degrees from player A) he should be affected by Pain and Suffering too.
That's how it should look from my POV.
https://youtu.be/Ocq4byvypZM?t=157
https://youtu.be/8ybTns292Qk?t=252
obraz_2022-04-23_131952670.png (2,11 megabájt)
obraz_2022-04-23_133701097.png (2,2 megabájt)
obraz_2022-04-23_133726940.png (2,13 megabájt)