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Projekt: WotLK
Megnyitotta CHAOSMAPEK - 11.02.2022 20:19
Utoljára szerkesztette: Webby - 22.03.2022 10:59

FS#40546 - Icecrown Citadel Boss: Gunship

Tested 05.02 by Rossweisse and Aerall. DK/Hunter/Paladin/Boomkin + Shaman/Paladin/Priest on NM/HC, Alliance and Horde side

Problems:

Pets follow players when they’re jumping to enemy ship - fixed
Rockets do not knock you back on normal, works fine on hc - works for me
For some players hostile npcs show up as unknown, for others everything looks fine - client bug
[VISUAL] Horde side tested: Horde ship should be on the left side a little lower, on the right side a little higher - 1st photo - we can’t modify transport visual position
Sometimes adds just stand in the middle of our ship and do nothing unless you come really close to them - works for me
Adds enter our ship quite late - looks like fine, first time spawn invader and after mage
If you rocket jump up on the ship (tested on alliance) onto higher terrain, they fly through the air to you (no pathfinding through stairs) - works fine for me except if they can’t find a path then they will come to me without performing a path check but that is the correct behavior
Mage sometimes glitches out and flies through the air (like evading mobs do when returning to different elevation) - need video, works for me
Rocketeer rank up pretty slow compared to axe throwers (3rd photo - 2:47 fight time ; 4th - 3 min) - fixed
Horde side tested: When jumping from Alliance ship to horde one Muradin follow player and stuck for 3-4 second in air throwing axe at target transport path find problem, will be fixed later

How should it work:

Pets shouldn’t leave friendly ship even if player’s jump there and there
Rockets should knock back at any difficulty
Adds should move immediately when show up on enemy ships and should be spawned faster than mage (atm they have almost same timers)
Rocketeer should rank up due to fight time like axethrowers

Lezárta  Webby
22.03.2022 10:59
A lezárása indoka:  Fixed

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