FS#35678 - Death Knight Ghoul's energy regeneration
Unholy DK’s pet’s energy regeneration seems to be faster on the player’s UI than it really is, leading to a desync between what the player sees and how much energy the pet actually has. This makes it seem like Claw (or this Claw, idk which one) consumes more energy than it should, or that it can’t be used when the pet seems to have more energy than the cost.
Beside the visual bug, the regeneration rate should be affected by the player’s haste, but it is not.
Proof: https://youtu.be/OapR4AMBIo8
Same issue as FS#35672
IIRC this only happens if you're targetting the pet.
Yes in the meantime I figured that out, however as in the other report, the energy regeneration should in fact be scaling with haste (according to simcraft anyways), but it doesn't